Wednesday, August 27, 2008

Virtual Worlds: more mainstream by the day : The Metaverse Journal - Australia’s Virtual World News Service

Virtual Worlds: more mainstream by the day : The Metaverse Journal - Australia’s Virtual World News Service

Christopher's Corner: Cool introduction on how to use Second Life

Christopher's Corner: Cool introduction on how to use Second Life

Getting it on… CGI style | VintFalken.com

Getting it on… CGI style | VintFalken.com

Tuesday, August 26, 2008

Second Life: Making the Real World a Better Place

SilverAndGoldie wrote: "The first-ever Congressional hearing on virtual worlds took place on April 1, 2008 in Washington, D.C. Linden Lab® CEO Philip Rosedale testified before the House Subcommittee on Telecommunications and the Internet. As part of his presentation, Mr. Rosedale presented a seven-minute machinima scripted, shot and edited by Silver and Goldie with additional footage provided by Torley Linden...."

Monday, August 25, 2008

Sine Wave Company Burlesque Champagne Glass | Sine Wave

Sine Wave Company Burlesque Champagne Glass | Sine Wave

Botgirl's Second Life Diary: If two bots kiss in an empty sim

Botgirl's Second Life Diary: If two bots kiss in an empty sim

Laurel Papworth -Social Networks: World of Warcraft and Second Life

Laurel Papworth -Social Networks: World of Warcraft and Second Life

Hibernia on the Skids: Second Life Etiquette Tip 2: You Will Not Be Harmed..

Hibernia on the Skids: Second Life Etiquette Tip 2: You Will Not Be Harmed..

JUST VIRTUAL » Blog Archive » Film of the Virtual Pink Floyd ‘The Wall’ Show

JUST VIRTUAL » Blog Archive » Film of the Virtual Pink Floyd ‘The Wall’ Show

Reading Radar » Insilico We Trust

Reading Radar » Insilico We Trust

Sunday, August 24, 2008

Leaving Second Life

Leaving Second Life

Through the Filter of a Victorian Aesthetic: Exploring SF on the grid Part II

Through the Filter of a Victorian Aesthetic: Exploring SF on the grid Part II

2008 METAVERSE TOUR - THE SOCIAL VIRTUAL WORLD'S A STAGE

The 'Social Virtual' World's A Stage
A Film by Gary Hayes © Personalizemedia 2008

http://www.personalizemedia.com



"Over 50 virtual worlds featured including:

Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza."

Saturday, August 23, 2008

Second Thoughts: The Six Economies of SL: Why They Clash

Second Thoughts: The Six Economies of SL: Why They Clash

RFD and Friends Fundraiser for Phoenix Psaltery and Sansarya « Second Nature

RFD and Friends Fundraiser for Phoenix Psaltery and Sansarya « Second Nature

Friday, August 22, 2008

Second Tense: Google's Lively Virtual World: "A Flop"?

Second Tense: Google's Lively Virtual World: "A Flop"?

Thursday, August 21, 2008

CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog

CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog


World War - 3D Animation @ University Of Hertfordshire 2008 from Digital Animation Herts Uni UK on Vimeo.

CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1

Karl Reisman of Tumansky Heavy Industries, wrote a blog post about texturing in SL. The object is a WW2 Era British Spitfire, but the post should be of interest to builders across the grid and not just those of us in the aviation community.

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1

Karl wrote: "Well in truth you can't, because professional 3D tools allow you to edit UV maps, and assign texture coordinates to individual frames.. However that issue aside, you can come to a professional level if you approach your link sets as a single object, and the maps in a consistent layers based method. First build the object as you see fit.


This is an example of a 3 view plan. This one was found on the web, not only is it useful for building, but it's also useful for placing details on the textures after you build the object in prims.

I would suggest highly that you build to a plan, Even if it's a fictional draw the front side and top views of the item to keep control of the project. There are plenty of sites that have quality blueprints of cars, tanks, aircraft, and buildings that you could use for your project. But sometimes it's fun to roll your own. Just make sure the design is solid and consistent between the front side and top views, or you will go crazy. once the prims are arraigned.


Collecting reference is necessary for a successful historical replica. (This is "Blue Peter" , from the battle of Britain Memorial Flight and the "model for this project.) For a fictional or fantasy project, making or collecting a lot of concept art serves the same function.

If you are building a historical object its very important to find as much reference as you can and duplicate the look from the reference without copying it exactly. Exact coying is considered plagiarism, and is frowned on, as well as being a reason for having the item deleted and your SL account locked. The quality Aircraft makers on SL make their own textures...."

Click the link to view the entire post....

Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1

Wednesday, August 20, 2008

New World Notes: Battlestar Briefing: *Galactica* Roleplaying In Second Life With Physics-Enabled Dogfights And Planetary Combat

New World Notes: Battlestar Briefing: *Galactica* Roleplaying In Second Life With Physics-Enabled Dogfights And Planetary Combat

Monday, August 18, 2008

American Psychological Assn: Games Are Powerful Learning Tools | GamePolitics

American Psychological Assn: Games Are Powerful Learning Tools | GamePolitics

A Second Life corporate grid: When, not if - Massively

A Second Life corporate grid: When, not if - Massively

Gwyn’s Home » Blog Archive » The Atomic and The Digital World

Gwyn’s Home » Blog Archive » The Atomic and The Digital World

Sunday, August 17, 2008

VNV Nation - Illusion

elektricc wrote: "It's a mix between the great animotion of Andy Huang`s dollface and a new Song of VNV Nations CD Judgement. Even if it`s not a official Version it looks like it belong together...greetings from a fan."

Thursday, August 14, 2008

........ Tinsel Silvera: New Worlds to Explore

........ Tinsel Silvera: New Worlds to Explore

Accenture recruiting in Second Life cost-effectively targets the “Facebook audience” « ThinkBalm: Immersive Internet insights & expertise

Accenture recruiting in Second Life cost-effectively targets the “Facebook audience” « ThinkBalm: Immersive Internet insights & expertise

No Threat to SL: That TechCrunch 3d World Video - The Network

No Threat to SL: That TechCrunch 3d World Video - The Network

Get a Life! « 11th Hour Brilliance

Get a Life! « 11th Hour Brilliance

Dusan Writer’s Metaverse » Harvard Shares Philip Rosedale’s Angst: Opening Second Life, Virtual World Case Study

Dusan Writer’s Metaverse » Harvard Shares Philip Rosedale’s Angst: Opening Second Life, Virtual World Case Study

Dusan Writer’s Metaverse » MMO Population Woes: Metaplace, Culture and the End of the Big Game?

Dusan Writer’s Metaverse » MMO Population Woes: Metaplace, Culture and the End of the Big Game?

Sophtopia: If That's The Answer, What Was The Question?

Sophtopia: If That's The Answer, What Was The Question?

Wednesday, August 13, 2008

Second Life Library Project » Blog Archive » Consortial collaborative virtual reference in Second Life

Second Life Library Project » Blog Archive » Consortial collaborative virtual reference in Second Life

Virtual Worlds Training For Corporate Leaders. - free press release

Virtual Worlds Training For Corporate Leaders. - free press release

Voyage from Pluto: Scalability

Voyage from Pluto: Scalability

Google Maps Mania: Where is Georgia on Google Maps?

Google Maps Mania: Where is Georgia on Google Maps?

Gartner: Web 2.0 set to transform business - ZDNet.co.uk

Gartner: Web 2.0 set to transform business - ZDNet.co.uk

The Metaverse Tribune - Risks of interoperability

The Metaverse Tribune - Risks of interoperability

Are Google's StreetView drivers humans or robots? | Technically Incorrect - CNET News.com

Are Google's StreetView drivers humans or robots? | Technically Incorrect - CNET News.com

Kapp Notes: Advantages of Immersive Learning

Kapp Notes: Advantages of Immersive Learning

What Small Business Can Do in Virtual Worlds « Caleb Booker

What Small Business Can Do in Virtual Worlds « Caleb Booker

Botgirl's Second Life Diary: What's so special about avatar identity?

Botgirl's Second Life Diary: What's so special about avatar identity?