Wednesday, August 27, 2008
Virtual Worlds: more mainstream by the day : The Metaverse Journal - Australia’s Virtual World News Service
Labels:
metaverse,
secondlife,
SL,
SL in the media,
virtual worlds,
Web 2.0
Christopher's Corner: Cool introduction on how to use Second Life
Labels:
metaverse,
secondlife,
SL,
Training,
tutorials,
virtual worlds,
Web 2.0
Getting it on… CGI style | VintFalken.com
Labels:
Avatars,
Games and Sex,
metaverse,
roleplay,
secondlife,
Sex,
Sexuality,
SL,
virtual worlds,
XXX
Tuesday, August 26, 2008
Second Life: Making the Real World a Better Place
SilverAndGoldie wrote: "The first-ever Congressional hearing on virtual worlds took place on April 1, 2008 in Washington, D.C. Linden Lab® CEO Philip Rosedale testified before the House Subcommittee on Telecommunications and the Internet. As part of his presentation, Mr. Rosedale presented a seven-minute machinima scripted, shot and edited by Silver and Goldie with additional footage provided by Torley Linden...."
Monday, August 25, 2008
Sine Wave Company Burlesque Champagne Glass | Sine Wave
Labels:
machinima,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Laurel Papworth -Social Networks: World of Warcraft and Second Life
Labels:
Digital Art,
explore,
exploring,
machinima,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
video,
virtual worlds,
WoW,
YouTube
Hibernia on the Skids: Second Life Etiquette Tip 2: You Will Not Be Harmed..
Labels:
explore,
exploring,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
tutorials,
virtual worlds
JUST VIRTUAL » Blog Archive » Film of the Virtual Pink Floyd ‘The Wall’ Show
Labels:
Art,
Art in Virtual Worlds,
Digital Art,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Reading Radar » Insilico We Trust
Labels:
explore,
exploring,
machinima,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
video,
virtual worlds,
YouTube
Sunday, August 24, 2008
Leaving Second Life
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Through the Filter of a Victorian Aesthetic: Exploring SF on the grid Part II
Labels:
explore,
exploring,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
2008 METAVERSE TOUR - THE SOCIAL VIRTUAL WORLD'S A STAGE
The 'Social Virtual' World's A Stage
A Film by Gary Hayes © Personalizemedia 2008
http://www.personalizemedia.com
"Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza."
A Film by Gary Hayes © Personalizemedia 2008
http://www.personalizemedia.com
"Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza."
Labels:
machinima,
metaverse,
secondlife,
SL,
SL in the media,
slbloggers,
slblogosphere,
slblogs,
video,
virtual worlds,
Web 2.0,
YouTube
Saturday, August 23, 2008
Second Thoughts: The Six Economies of SL: Why They Clash
Labels:
metaverse,
secondlife,
SL,
virtual worlds
RFD and Friends Fundraiser for Phoenix Psaltery and Sansarya « Second Nature
Labels:
fundraising,
metaverse,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Friday, August 22, 2008
Second Tense: Google's Lively Virtual World: "A Flop"?
Labels:
Google,
Google Lively,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Thursday, August 21, 2008
CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog
CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog
World War - 3D Animation @ University Of Hertfordshire 2008 from Digital Animation Herts Uni UK on Vimeo.
CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog
World War - 3D Animation @ University Of Hertfordshire 2008 from Digital Animation Herts Uni UK on Vimeo.
CrazyKinux's Musing: World War CG Animation Video | An EVE Online blog
Labels:
machinima,
metaverse,
video,
virtual worlds
Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
Karl Reisman of Tumansky Heavy Industries, wrote a blog post about texturing in SL. The object is a WW2 Era British Spitfire, but the post should be of interest to builders across the grid and not just those of us in the aviation community.
Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
Karl wrote: "Well in truth you can't, because professional 3D tools allow you to edit UV maps, and assign texture coordinates to individual frames.. However that issue aside, you can come to a professional level if you approach your link sets as a single object, and the maps in a consistent layers based method. First build the object as you see fit.

This is an example of a 3 view plan. This one was found on the web, not only is it useful for building, but it's also useful for placing details on the textures after you build the object in prims.
I would suggest highly that you build to a plan, Even if it's a fictional draw the front side and top views of the item to keep control of the project. There are plenty of sites that have quality blueprints of cars, tanks, aircraft, and buildings that you could use for your project. But sometimes it's fun to roll your own. Just make sure the design is solid and consistent between the front side and top views, or you will go crazy. once the prims are arraigned.

Collecting reference is necessary for a successful historical replica. (This is "Blue Peter" , from the battle of Britain Memorial Flight and the "model for this project.) For a fictional or fantasy project, making or collecting a lot of concept art serves the same function.
If you are building a historical object its very important to find as much reference as you can and duplicate the look from the reference without copying it exactly. Exact coying is considered plagiarism, and is frowned on, as well as being a reason for having the item deleted and your SL account locked. The quality Aircraft makers on SL make their own textures...."
Click the link to view the entire post....
Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
Karl wrote: "Well in truth you can't, because professional 3D tools allow you to edit UV maps, and assign texture coordinates to individual frames.. However that issue aside, you can come to a professional level if you approach your link sets as a single object, and the maps in a consistent layers based method. First build the object as you see fit.

This is an example of a 3 view plan. This one was found on the web, not only is it useful for building, but it's also useful for placing details on the textures after you build the object in prims.
I would suggest highly that you build to a plan, Even if it's a fictional draw the front side and top views of the item to keep control of the project. There are plenty of sites that have quality blueprints of cars, tanks, aircraft, and buildings that you could use for your project. But sometimes it's fun to roll your own. Just make sure the design is solid and consistent between the front side and top views, or you will go crazy. once the prims are arraigned.

Collecting reference is necessary for a successful historical replica. (This is "Blue Peter" , from the battle of Britain Memorial Flight and the "model for this project.) For a fictional or fantasy project, making or collecting a lot of concept art serves the same function.
If you are building a historical object its very important to find as much reference as you can and duplicate the look from the reference without copying it exactly. Exact coying is considered plagiarism, and is frowned on, as well as being a reason for having the item deleted and your SL account locked. The quality Aircraft makers on SL make their own textures...."
Click the link to view the entire post....
Tumansky Heavy Industries Blog: How to Texture in SL Like a Pro: Part 1
Labels:
building,
information,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
texturing,
tutorials,
virtual worlds
Wednesday, August 20, 2008
New World Notes: Battlestar Briefing: *Galactica* Roleplaying In Second Life With Physics-Enabled Dogfights And Planetary Combat
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Monday, August 18, 2008
American Psychological Assn: Games Are Powerful Learning Tools | GamePolitics
Labels:
Games,
Games and Health,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
A Second Life corporate grid: When, not if - Massively
Labels:
metaverse,
secondlife,
SL,
SL in the media,
virtual worlds
Gwyn’s Home » Blog Archive » The Atomic and The Digital World
Labels:
Business,
Communications,
metaverse,
secondlife,
SL,
SL in the media,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Sunday, August 17, 2008
VNV Nation - Illusion
elektricc wrote: "It's a mix between the great animotion of Andy Huang`s dollface and a new Song of VNV Nations CD Judgement. Even if it`s not a official Version it looks like it belong together...greetings from a fan."
Labels:
Art,
Art in Virtual Worlds,
Avatar Identity,
music,
video,
YouTube
Thursday, August 14, 2008
........ Tinsel Silvera: New Worlds to Explore
Labels:
metaverse,
MMO,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Accenture recruiting in Second Life cost-effectively targets the “Facebook audience” « ThinkBalm: Immersive Internet insights & expertise
Labels:
metaverse,
secondlife,
SL,
SL in the media,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
No Threat to SL: That TechCrunch 3d World Video - The Network
Labels:
metaverse,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Get a Life! « 11th Hour Brilliance
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Dusan Writer’s Metaverse » Harvard Shares Philip Rosedale’s Angst: Opening Second Life, Virtual World Case Study
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Dusan Writer’s Metaverse » MMO Population Woes: Metaplace, Culture and the End of the Big Game?
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds,
Web 2.0
Sophtopia: If That's The Answer, What Was The Question?
Labels:
Avatar Identity,
Avatars,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Wednesday, August 13, 2008
Second Life Library Project » Blog Archive » Consortial collaborative virtual reference in Second Life
Labels:
information,
Libraries,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Virtual Worlds Training For Corporate Leaders. - free press release
Labels:
Business,
learning,
metaverse,
Training,
virtual worlds
Voyage from Pluto: Scalability
Labels:
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
The Metaverse Tribune - Risks of interoperability
Labels:
interoperability,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
virtual worlds
Are Google's StreetView drivers humans or robots? | Technically Incorrect - CNET News.com
Labels:
Google,
Google Maps,
Google Streetview
Kapp Notes: Advantages of Immersive Learning
Labels:
Education,
learning,
metaverse,
secondlife,
SL,
slbloggers,
slblogosphere,
slblogs,
Training,
virtual worlds
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